2024-03-16
1
M
AGIC
I
NFRACTION
P
ROCEDURE
G
UIDE
Effective April 15, 2024
I
NTRODUCTION
The
Magic: The Gathering
™ (“
Magic
”) Infraction Procedure Guide provides judges the appropriate
penalties and procedures to handle rules violations that occur during a tournament held at Competitive
or Professional Rules Enforcement Level (REL), as well as the underlying philosophy that guides their
implementation. It exists to protect players from potential misconduct and to protect the integrity of the
tournament itself. Rules violations usually require a penalty or they are unenforceable. Tournaments run
at Regular REL use the Judging at Regular REL document.
F
RAMEWORK OF THIS
D
OCUMENT
This document is divided into two major parts: General Definitions and Philosophy (section 1), and
Infractions (sections 2-4). Infractions are broken down into general classes (Game Play Errors,
Tournament Errors, and Unsporting Conduct), and further into subclasses for specific infractions.
See the
Magic
Tournament Rules for further definitions of terms in this document.
This document is published in multiple languages. If a discrepancy exists between the English version
and a non-English version of this document, tournament participants must refer to the English version to
settle disputes concerning interpretations of the Infraction Procedure Guide.
This document is updated periodically. Please obtain the most current version at
https://wpn.wizards.com/en/rules-documents
2
C
ONTENTS
Introduction ............................................................................................................................................................................... 1
Framework of this Document ................................................................................................................................................... 1
1.
General Philosophy .......................................................................................................................................................... 3
1.1.
Definition of Penalties .............................................................................................................................................. 3
1.2.
Applying Penalties .................................................................................................................................................... 5
1.3.
Randomizing a Library ............................................................................................................................................. 5
1.4.
Backing Up ............................................................................................................................................................... 5
1.5.
Sets ........................................................................................................................................................................... 6
2.
Game Play Errors ............................................................................................................................................................ 7
2.1. Game Play Error — Missed Trigger ........................................................................................................................... 7
2.2. Game Play Error — Looking at Extra Cards .............................................................................................................. 9
2.3. Game Play Error — Hidden Card Error .................................................................................................................... 10
2.4. Game Play Error — Mulligan Procedure Error ......................................................................................................... 12
2.5. Game Play Error — Game Rule Violation ................................................................................................................ 12
2.6. Game Play Error — Failure to Maintain Game State ................................................................................................ 14
3.
Tournament Errors ........................................................................................................................................................ 15
3.1. Tournament Error — Tardiness ................................................................................................................................ 15
3.2. Tournament Error — Outside Assistance ................................................................................................................. 16
3.3. Tournament Error — Slow Play................................................................................................................................ 16
3.4. Tournament Error — Decklist Problem .................................................................................................................... 17
3.5. Tournament Error — Deck Problem ......................................................................................................................... 19
3.6. Tournament Error — Limited Procedure Violation .................................................................................................. 20
3.7. Tournament Error — Communication Policy Violation ........................................................................................... 21
3.8. Tournament Error — Marked Cards ......................................................................................................................... 21
3.9. Tournament Error — Insufficient Shuffling ............................................................................................................. 22
4.
Unsporting Conduct ....................................................................................................................................................... 24
4.1. Unsporting Conduct — Minor .................................................................................................................................. 24
4.2. Unsporting Conduct — Major .................................................................................................................................. 25
4.3. Unsporting Conduct — Improperly Determining a Winner ...................................................................................... 26
4.4. Unsporting Conduct — Bribery and Wagering ......................................................................................................... 26
4.5. Unsporting Conduct — Aggressive Behavior ........................................................................................................... 27
4.6. Unsporting Conduct — Theft of Tournament Material ............................................................................................ 27
4.7. Unsporting Conduct — Stalling ................................................................................................................................ 28
4.8. Unsporting Conduct — Cheating .............................................................................................................................. 28
Appendix A — Penalty Quick Reference ............................................................................................................................... 30
Appendix B — Changes from Previous Versions.................................................................................................................. 31
3
1.
G
ENERAL
P
HILOSOPHY
Judges are neutral arbiters and enforcers of policy and rules. A judge shouldn’t intervene in a
game unless they believe a rules violation has occurred, a player with a concern or question
requests assistance, or the judge wishes to prevent a situation from escalating. Judges don’t stop
play errors from occurring, but instead deal with errors that have occurred, penalize those who
violate rules or policy, and promote fair play and sporting conduct by example and diplomacy.
Judges may intervene to prevent or preempt errors occurring outside of a game. Knowledge of a
player’s history or skill does not alter an infraction, but it may be taken into account during an
investigation.
The purpose of a penalty is to educate the player not to make similar mistakes in the future. This
is done through both an explanation of where the rules or policies were violated and a penalty to
reinforce the education. Penalties are also for the deterrence and education of every other player
in the event and are also used to track player behavior over time.
If a minor violation is quickly handled by the players to their mutual satisfaction, a judge does
not need to intervene. If the players are playing in a way that is clear to both players, but might
cause confusion to an external observer, judges are encouraged to request that the players make
the situation clear, but not assess an infraction or issue any penalty. In both these situations, the
judge should ensure that the game progresses normally. More significant violations are addressed
by first identifying what infraction applies, then proceeding with the corresponding instructions.
Only the Head Judge is authorized to issue penalties that deviate from these guidelines. The
Head Judge may not deviate from this guide’s procedures except in significant and exceptional
circumstances or a situation that has no applicable philosophy for guidance. Significant and
exceptional circumstances are rare—a table collapses, a booster contains cards from a different
set, etc. The Rules Enforcement Level, round of the tournament, age or experience-level of the
player, desire to educate the player, and certification level of the judge are NOT exceptional
circumstances. If another judge feels deviation is appropriate, they must consult with the Head
Judge.
Judges are human and make mistakes. When a judge makes a mistake, they should acknowledge
the mistake, apologize to the players, and fix it if it is not too late. If a member of the tournament
staff gives a player erroneous information that causes them to commit a violation, the Head
Judge is authorized to downgrade the penalty. For example, a player asks a judge whether a card
is legal for a format and is told yes. When that player’s deck is found to be illegal because of
these cards, the Head Judge applies the normal procedure for fixing the decklist, but may
downgrade the penalty to a Warning because of the direct error of the judge. If a player clearly
acts on erroneous information provided by a judge during the game, the Head Judge may
consider a backup to the point of the action taken, even if that action did not lead to a violation.
1.1.
D
EFINITION OF
P
ENALTIES
Warning
Warnings are used in situations of incorrect play when a small amount of time is needed to
implement the corrective procedure. The purpose of a Warning is to alert judges and players
involved that a problem has occurred and to keep a permanent record of the infraction. A time
extension should be issued if the ruling has taken more than a minute.
4
Game Loss
A Game Loss ends the current game immediately and the player who committed the infraction is
considered to have lost the game for the purpose of match reporting. The player receiving a
Game Loss chooses whether to play or draw in the next game of that match, if applicable. If a
Game Loss is issued before the match begins, neither player in that match may use sideboards (if
the tournament uses them) for the first game they play.
Game Losses are applied immediately if the game is still ongoing, or to the player’s next game if
it is not, unless otherwise specified. If a player would receive multiple Game Losses at the same
time, they only receive one. If simultaneous Game Loss penalties are issued to each player, they
are recorded, but do not affect the match score.
Match Loss
A Match Loss is a severe penalty that is usually issued when the match itself has been
compromised.
Match Losses are applied to the match during which the offense occurred unless the offender’s
match has already ended, in which case the penalty will be applied to that player’s next match.
Disqualification
A Disqualification is issued for activity that damages the integrity of a tournament as a whole or
for severe unsporting conduct.
The recipient of a Disqualification does not need to be a player in the tournament. They may be a
spectator or other bystander.
Disqualification can occur without proof of action so long as the Head Judge determines
sufficient information exists to believe the tournament’s integrity may have been compromised.
It is recommended that the Head Judge’s report reflect this fact.
When this penalty is applied, the player loses their current match and is dropped from the
tournament. If a player has already received prizes at the time they are disqualified, that player
may keep those prizes but does not receive any additional prizes or awards they may be due.
When a player is disqualified during a tournament, they are removed from the tournament and do
not take up a place in the standings. This means that all players in the tournament will advance
one spot in the standings and are entitled to any prizes the new standing would offer. If the
Disqualification takes place after a cut is made, no additional players advance in place of the
disqualified player although they do move up a spot in the standings. For example, if a player is
disqualified during the quarterfinal round of a
Magic
Tabletop Mythic Qualifier, the former 9th
place finisher does not advance into the single elimination top 8, but they do move into 8th place
in the standings.
Disqualifications should be reported
. Please include the Wizards Account email address of
the disqualified player and that player’s opponent.
5
1.2.
A
PPLYING
P
ENALTIES
Penalties are included with the tournament report so that a permanent record can be kept in the
DCI Penalty Database. Additionally, any penalty of Game Loss or higher should be reported to
the Head Judge, and it is recommended that only the Head Judge issue penalties of this nature
(with the exception of Tardiness (3.1) and Decklist Problems (3.4)).
Being enrolled in the tournament is not a requirement to receive a penalty. Although these
guidelines refer to players, other people in the venue, such as spectators, staff, or judges may be
enrolled into (and dropped from) the tournament in order to receive a penalty. Penalties are still
issued even if a player drops from the tournament before it would take effect.
Any time a penalty is issued, the judge must explain the infraction, the procedure for fixing the
situation, and the penalty to all players involved. If the Head Judge chooses to deviate from the
Infraction Procedure Guide, the Head Judge is expected to explain the standard penalty and the
reason for deviation.
Some infractions include remedies to handle the offense beyond the base penalty. These
procedures exist to protect officials from accusations of unfairness, bias, or favoritism. If a judge
makes a ruling that is consistent with quoted text, then the complaints of a player shift from
accusation of unfairness by the judge to accusations of unfair policy. Deviations from these
procedures may raise accusations against the judge from the player(s) involved, or from those
who hear about it. These procedures do not, and should not, take into account the game being
played, the current situation that the game is in, or who will benefit strategically from the
procedure associated with a penalty. While it is tempting to try to “fix” game situations, the
danger of missing a subtle detail or showing favoritism to a player (even unintentionally) makes
it a bad idea.
If an error leads to multiple related infractions, only issue one with the most severe penalty.
1.3.
R
ANDOMIZING A
L
IBRARY
The remedy for some infractions in this document includes shuffling the randomized portion of
the library. This requires first determining whether any portion of the library is non-random, such
as cards that have been manipulated on the top or bottom of the library, and separating those.
Check with both players to verify this, and check the graveyard, exile, and battlefield for library
manipulation cards, such as Brainstorm and cards with the scry mechanic. Once the library has
been shuffled, any manipulated cards are returned to their correct locations.
Shuffles performed by a judge as part of a remedy are not considered shuffles for game purposes.
1.4.
B
ACKING
U
P
Some infractions in this document permit the judge to consider the possibility of a backup. Due
to the amount of information that may become available to players and might affect their play,
backups are regarded as a solution of last resort, only applied in situations where leaving the
game in the current state is a substantially worse solution. A good backup will result in a
situation where the gained information makes no difference and the line of play remains the
same (excepting the error, which has been fixed). This means limiting backups to situations with
minimal decision trees.
6
Only the Head Judge may authorize a backup. At large tournaments, they may choose to delegate
this responsibility to Team Leaders.
To perform a backup, each individual action since the point of the error is reversed, starting with
the most recent ones and working backwards. Every action must be reversed; no parts of the
sequence should be omitted or reordered. If the identity of a card involved in reversing an action
is unknown to one of the players (usually because it was drawn), a random card is chosen from
the possible candidates. Actions that caused a player to learn the identity of cards at a specific
location in the library are reversed by shuffling those cards into the random portion of the library
unless they were subsequently drawn; cards being returned to the library as part of the backup
should not be shuffled at that stage if their identity was known to only one player.
Backups involving random/unknown elements should be approached with extreme caution,
especially if they cause or threaten to cause a situation in which a player will end up with
different cards than they would once they have correctly drawn those cards. For example,
returning cards to the library when a player has the ability to shuffle their library is not
something that should be done except in extreme situations.
Some remedies state a simple backup may be performed. A simple backup is backing up the last
action completed (or one currently in progress) and is sometimes used to make another portion of
the prescribed remedy smoother. A simple backup should not involve any random elements.
1.5.
S
ETS
Some infractions in this document refer to “sets” of cards. A set is a physically distinct group of
cards defined by a game rule or effect. It may correspond to a specific zone, or may only
represent a part of a zone. A set may consist of a single card.
Cards are considered to be part of a set until they join another set. There is no in-between state
and any card that has not yet been seen is part of the previous set (unless the new set is hidden).
7
2.
G
AME
P
LAY
E
RRORS
Game Play Errors are caused by incorrect or inaccurate play of the game such that it results in
violations of the
Magic
Comprehensive Rules. Many offenses fit into this category and it would
be impossible to list them all. The guide below is designed to give judges a framework for
assessing how to handle a Game Play Error.
Most Game Play Error infractions are assumed to have been committed unintentionally. If the
judge believes that the error was intentional, they should first consider whether an Unsporting
Conduct — Cheating infraction has occurred.
With the exception of Failure to Maintain Game State, which is never upgraded, the third or
subsequent Warning for a Game Play Error offense in the same category is upgraded to a Game
Loss. For multi-day tournaments, the penalty count for these infractions resets between days.
2.1. Game Play Error — Missed Trigger
No Penalty
Definition
A triggered ability triggers, but the player controlling the ability doesn’t demonstrate awareness
of the trigger’s existence by the first time that it would affect the game in a visible fashion.
The point by which the player needs to demonstrate this awareness depends on the impact that
the trigger would have on the game:
•
A triggered ability that requires its controller to choose targets (other than 'target
opponent'), modes, or other choices made when the ability is put onto the stack
: The
controller must announce those choices before they next pass priority.
•
A triggered ability that causes a change in the visible game state (including life
totals) or requires a choice upon resolution
: The controller must take the appropriate
physical action or acknowledge the specific trigger before taking any game actions (such
as casting a sorcery spell or explicitly taking an action in the next step or phase) that can
be taken only after the triggered ability should have resolved. Note that passing priority,
casting an instant spell or activating an ability doesn’t mean a triggered ability has been
forgotten, as it could still be on the stack.
•
A triggered ability that changes the rules of the game
: The controller must
acknowledge the trigger or stop an opponent who tries to take any resulting illegal action.
•
A triggered ability that affects the game state in non-visible ways
: The controller
must make the change known by the first time the change has an effect on the visible
game state.
Once any of the above obligations has been fulfilled, further problems are treated as a Game Play
Error — Game Rule Violation.
Triggered abilities that do nothing except create delayed triggered abilities automatically resolve
without requiring acknowledgment. Awareness of the resulting delayed trigger must be
demonstrated at the appropriate point. Triggered abilities that do nothing except create one or
more copies of a spell or ability (such as storm or cipher) automatically resolve, but awareness of
8
the resulting objects must be demonstrated using the same requirements as described above
(even though the objects may not be triggered abilities).
Abilities consisting of an action followed by “when you do” in the same ability are considered
communicated by the announcement of the action. This is most commonly the case for exert and
similar abilities.
If a triggered ability would have no impact on the game, it’s not an infraction to fail to
demonstrate awareness of it. For example, if the effect of a triggered ability instructs its
controller to sacrifice a creature, a player who controls no creatures isn’t required to demonstrate
awareness of the ability. Similarly, a player demonstrating awareness of an optional trigger with
no visible effect is assumed to have made the affirmative choice unless the opponent responds.
Judges do not intervene in a missed trigger situation unless they intend to issue a Warning or
have reason to suspect that the controller is intentionally missing their triggered abilities.
A player controlling another player is responsible for that player’s triggers in addition to their
own.
Examples
A.
Knight of Infamy (a 2/1 creature with exalted) attacks alone. Its controller says “Take
two.”
B.
A player forgets to remove the final time counter from a suspended spell and then draws
a card during their draw step.
C.
A player casts Manic Vandal, then forgets its triggered ability by not choosing a target for
it. They realize this only after casting another spell.
D.
A player forgets to exile the Angel token created by Geist of Saint Traft at end of combat.
They realize the error when declaring blockers during the next turn.
Philosophy
Triggered abilities are common and invisible, so players should not be harshly penalized when
forgetting about one. Players are expected to remember their own triggered abilities;
intentionally ignoring one may be Unsporting Conduct — Cheating (unless the ability would
have no impact on the game as described above). Even if an opponent is involved in the
announcement or resolution of the ability, the controller is still responsible for ensuring the
opponents make the appropriate choices and take the appropriate actions. Opponents are not
required to point out triggered abilities that they do not control, though they may do so if they
wish.
Triggered abilities are assumed to be remembered until otherwise indicated, and the impact on
the game state may not be immediately apparent. The opponent’s benefit is in not having to point
out triggered abilities, although this does not mean that they can cause triggers to be missed. If
an opponent requires information about the precise timing of a triggered ability or needs details
about a game object that may be affected by a resolved triggered ability, that player may need to
acknowledge that ability’s existence before its controller does. A player who makes a play that
may or may not be legal depending on whether an opponent’s uncommunicated trigger has been
remembered has not committed an infraction; their play either succeeds, confirming that the
trigger has been missed, or is rewound.
9
Players may not cause triggered abilities controlled by an opponent to be missed by taking game
actions or otherwise prematurely advancing the game. During an opponent’s turn, if a trigger’s
controller demonstrates awareness of the trigger before they take an active role (such as taking
an action or explicitly passing priority), the trigger is remembered. The Out-of-Order Sequencing
rules (MTR section 4.3) may also be applicable, especially as they relate to batches of actions or
resolving items on the stack in an improper order.
Additional Remedy
If the triggered ability is an enters-the-battlefield trigger of an Aura that affects only the
enchanted permanent and causes a visible change to that permanent, resolve the ability
immediately.
If the triggered ability is a delayed triggered ability that undoes a zone change (including token
creation) caused by the effect that created the delayed triggered ability, the opponent chooses
whether to resolve the ability the next time a player would get priority or when a player would
get priority at the start of the next phase. The new zone does not need to be the same as the one
the card was originally moved from.
For all other triggered abilities, if the ability was missed prior to the current phase in the previous
turn, instruct the players to continue playing. If the triggered ability created an effect whose
duration has already expired, instruct the players to continue playing.
If the triggered ability isn’t covered by the previous paragraphs, the opponent chooses whether
the triggered ability is added to the stack. If it is, it’s inserted at the appropriate place on the stack
if possible or on the bottom of the stack. No player may make choices for the triggered ability
involving objects that would not have been legal choices when the ability should have triggered.
For example, if the ability instructs a player to sacrifice a creature, that player can't sacrifice a
creature that wasn't on the battlefield when the ability should have triggered.
If the player is in the process of, or has just completed, an action that indicates the trigger has
been missed, and completing that action would change the effect of the trigger, a simple backup
may be performed on that action.
Upgrade
: If the triggered ability is usually considered detrimental for the controlling player and
they own the card responsible for the existence of the trigger, the penalty is a Warning. The
current game state is not a factor in determining this, though symmetrical abilities (such as
Howling Mine) may be considered usually detrimental or not depending on who is being
affected.
2.2. Game Play Error — Looking at Extra Cards
Warning
Definition
A player takes an action that may have enabled them to see the faces of cards that they were not
entitled to see.
10
This penalty is applied only once if one or more cards are seen in the same action or sequence of
actions.
Examples
A. A player accidentally reveals (drops, flips over) a card while shuffling their opponent’s
library.
B. A player pulls up an extra card while drawing from their library.
C. A player sees the bottom card of their deck when presenting it to their opponent for
cutting/shuffling.
Philosophy
A player can accidentally look at extra cards easily and this infraction handles situations where a
dexterity or rules error has led to a player seeing cards that they shouldn’t have. Cards in a
library are considered to be there until they touch cards in another hidden set. Once those cards
have joined another hidden set, the infraction is Hidden Card Error or Game Rule Violation.
Players should not use this penalty to get a “free shuffle” or to attempt to shuffle away cards they
don’t want to draw; doing so may be Unsporting Conduct — Cheating. Players also are not
allowed to use this penalty as a stalling mechanism. The library is already randomized, so
shuffling in the revealed cards should not involve excessive effort.
Additional Remedy
If the cards were in the library, shuffle any previously unknown cards from a deck back into the
random portion of the library, then put any previously known cards back in their correct
locations.
2.3. Game Play Error — Hidden Card Error
Warning
Definition
A player commits an error in the game that cannot be corrected by only publicly available
information. It is not a Hidden Card Error if the opponent acknowledges the action or controls
the continuous effect modifying the game rule that made the action illegal. This infraction only
applies when a card whose identity is known to only one player is in a hidden set of cards both
before and after the error.
If an additional card is seen but not added to the set, the infraction is Game Play Error —
Looking at Extra Cards.
Examples
A.
A player draws four cards after casting Ancestral Recall.
B.
A player scries two cards when they should only have scried one.
C.
A player resolves a Dark Confidant trigger, but forgets to reveal the card before putting it
into their hand.
D.
A player has more cards in their hand than can be accounted for.
E.
A player casts Anticipate and picks up the top four cards of their library.
F.
A player, going first, draws for their turn.
11
Philosophy
Though the game state cannot be reversed to the ‘correct’ state, this error can be mitigated by
giving the opponent sufficient knowledge and ability to offset the error so that it is less likely to
generate advantage.
If cards are placed into a public zone, then their order is known and the infraction can be handled
as a Game Rule Violation. Order cannot be determined from card faces only visible to one player
unless the card is in a uniquely identifiable position (such as on top of the library, or as the only
card in hand.)
Be careful not to apply this infraction in situations where a publicly-correctable error
subsequently leads to an uncorrectable situation
such as a Brainstorm cast using green mana. In
these situations, the infraction is based on that root cause.
Information about cards previously known by the opponent, such as cards previously revealed
while on the top of the library or by a previous look at the hand, may be taken into account while
determining the set of cards to which the remedy applies.
Always operate on the smallest set possible to remedy the error. This may mean applying the
remedy to only part of a set defined by an instruction. For example, if a player resolves Collected
Company, picks up three cards with one hand and then four cards with the other, the last drawn
set of four cards should be used for the remedy, instead of the full set of seven cards..
Additional Remedy
In cases where the infraction was immediately followed by moving a card from the affected set
to a known location, such as by discarding, putting cards on top of the library, or playing a land,
a simple backup to the point just after the error may be performed.
If the set of cards that contained the problem no longer exists, there is no remedy to be applied.
If the error put cards into a set prematurely and other operations involving cards in the set should
have been performed first, the player reveals the set of cards that contains the excess and their
opponent chooses a number of previously-unknown cards. Put those cards aside until the point at
which they should have been legally added, then return them to the set.
If the error involves one or more cards that were supposed to be revealed, the player reveals the
set of cards that contains the unrevealed cards and their opponent chooses that many previously-
unknown cards. Treat those as the cards that were ‘revealed’ and return them to the set that was
being selected from; the player then reperforms the action. If recreating the original selection set
and reperforming the action would be too disruptive, leave the selected cards in hand.
If a set affected by the error contains more cards than it is supposed to contain, the player reveals
the set of cards that contains the excess and their opponent chooses a number of previously-
unknown cards sufficient to reduce the set to the correct size. These excess cards are returned to
the correct location. If that location is the library, they should be shuffled into the random portion
unless the owner previously knew the identity of the card/cards illegally moved; that many cards,
chosen by the opponent, are returned to the original location instead. For example, if a player
12
playing with Sphinx of Jwar Isle illegally draws a card, that card should be returned to the top of
the library.
Upgrade
: If a face-down card cast using a morph or disguise ability is on the battlefield during
the game and does not have the relevant ability printed on the card, the penalty is a Game Loss.
If the player has one or more cards with the same ability in hand, has not added previously
unknown cards to their hand since casting the card found in violation, and has self-reported the
error before an effect that would reveal it is played, the upgrade does not apply and they may
swap the card for a card with the appropriate ability in hand.
2.4. Game Play Error — Mulligan Procedure Error
Warning
Definition
A player makes an error in one of the steps of the mulligan process. Once the mulligan process is
complete and the game begins, excess cards arising from an improper mulligan is a Game Play
Error — Hidden Card Error and too few cards is a Game Play Error — Game Rule Violation.
Unintentional process errors that provide no advantage, such as declaring an intent to mulligan
early or exiling too many cards to Serum Powder, are not an infraction.
Examples
A.
A player draws eight cards at the start of the game (instead of seven).
B.
A player chooses to not take a mulligan then takes a mulligan after seeing their opponent
choose to take a mulligan.
Philosophy
Errors prior to the beginning of the game have a less disruptive option—a forced mulligan—that
is not available at any other point during the game.
Additional Remedy
The player takes an additional mulligan.
2.5. Game Play Error — Game Rule Violation
Warning
Definition
This infraction covers the majority of game situations in which a player makes an error or fails to
follow a game procedure correctly. It handles violations of the Comprehensive Rules that are not
covered by the other Game Play Errors.
Examples
A.
A player casts Wrath of God for 3W (actual cost 2WW).
B.
A player does not attack with a creature that must attack each turn.
C.
A player fails to put a creature with lethal damage into a graveyard and it is not noticed
until several turns later.
D.
A Phyrexian Revoker is on the battlefield that should have had a card named for it.
13
E.
A player casts Brainstorm and forgets to put two cards back on top of their library.
Philosophy
While Game Rule Violations can be attributed to one player, they usually occur publicly and
both players are expected to be mindful of what is happening in the game. It is tempting to try
and “fix” these errors, but it is important that they be handled consistently, regardless of their
impact on the game.
Additional Remedy
First, consider a simple backup (see section 1.4).
If a simple backup is not sufficient and the infraction falls into one or more of the following
categories, and only into those categories, perform the appropriate partial fix:
•
If a player forgot to untap one or more permanents at the start of their turn and it is still
the same turn, untap them.
•
If a player made an illegal choice (including no choice where required) for a static ability
generating a continuous effect still on the battlefield, that player makes a legal choice.
•
If a player failed to draw cards, discard cards, or return cards from their hand to another
zone, that player does so.
•
If an object is in an incorrect zone either due to a required zone change being missed or
due to being put into the wrong zone during a zone change, the exact object is still known
to all players, and it can be moved with only minor disruption to the current state of the
game, put the object in the correct zone.
•
If damage assignment order has not been declared, the appropriate player chooses that
order.
For each of these fixes, a simple backup may be performed beforehand if it makes applying the
fix smoother. Triggered abilities are generated from these partial fixes only if they would have
occurred had the action been taken at the correct time.
Otherwise, a full backup may be considered or the game state may be left as is.
If the game has proceeded past a point where an opponent could reasonably be expected to notice
the error, the opponent has also committed an infraction. In most cases, the infraction is Game
Play Error — Failure to Maintain Game State. However, if the judge believes that both players
were responsible for the Game Rule Violation, such as due to the opponent controlling the
continuous effect modifying the rules of the game that led to the Game Rule Violation or a
player taking action based on another player’s instruction, they have instead committed a Game
Play Error — Game Rule Violation. For example, if a player casts Path to Exile on an
opponent’s creature and the opponent puts the creature into the graveyard, once the game has
continued both players will have committed a Game Rule Violation.
14
2.6. Game Play Error — Failure to Maintain Game State
Warning
Definition
A player allows another player in the game to commit a Game Play Error and does not point it
out immediately. If a judge believes a player is intentionally not pointing out other players’
illegal actions, either for their own advantage, or in the hope of bringing it up at a more
strategically advantageous time, they should consider an Unsporting Conduct — Cheating
infraction. Not reminding an opponent about their triggered abilities is never Failure to Maintain
Game State nor Cheating.
Examples
A.
A player’s opponent forgets to reveal the card searched for by Worldly Tutor. It is not
noticed until the end of turn.
B.
A player does not notice that their opponent has Armadillo Cloak on a creature with
protection from green.
Philosophy
If an error is caught before a player could gain advantage, then the dangers of the ongoing game
state becoming corrupted are much lower. If the error is allowed to persist, at least some of the
fault lies with the opponent, who has also failed to notice the error.
15
3.
T
OURNAMENT
E
RRORS
Tournament errors are violations of the
Magic
Tournament Rules. If the judge believes that the
error was intentional, they should consider Unsporting Conduct — Cheating.
If a player violates the
Magic
Tournament Rules in a way that is not covered by one of the
infractions listed below, the judge should explain the appropriate procedure to the player, but not
issue a penalty. Continued or willful disregard of these rules may require further investigation.
A Warning for a Tournament Error offense is upgraded to a Game Loss if the player has already
received a Warning for an offense in the same category. For multi-day tournaments, the penalty
count for these infractions resets between days.
3.1. Tournament Error — Tardiness
Game Loss
Definition
A player is not in their seat at the beginning of a round, or has not completed tasks assigned
within the time allocated. If a round begins before the previous round would have ended (due to
all players finishing early), tardiness does not apply until the scheduled end of the previous
round.
If, before or during a match, a player requests and receives permission from a judge for a delay
for a legitimate task, such as a bathroom break or finding replacements for missing cards, that
player has up to 10 minutes to perform that task before they are considered tardy. If the player
takes more than 10 minutes, a Match Loss will be applied. Otherwise, no penalty will be applied
and a time extension given for the time taken.
Examples
A.
A player arrives to their seat 5 minutes after the round begins.
B.
A player hands in their decklist after the time designated by the judge or organizer.
C.
A player loses their deck and cannot find replacement cards within the first 10 minutes of
the round.
D.
A player sits at an incorrect table and plays the wrong opponent.
Philosophy
Players are responsible for being on time and in the correct seat for their matches, and for
completing registrations in a timely manner. The Tournament Organizer may announce that they
are giving the players some additional time before a penalty is issued. Otherwise, the penalty is
issued as soon as the round begins.
Additional Remedy
The players are given a time extension corresponding to the length of the tardiness.
Upgrade
: A player not in their seat 10 minutes into the round will receive a Match Loss and will
be dropped from the tournament unless they report to the Head Judge or Scorekeeper before the
end of the round.
16
Downgrade
: A player who arrives at their seat before 1 minute has elapsed in the round receives
a Warning.
3.2. Tournament Error — Outside Assistance
Match Loss
Definition
A player, spectator, or other tournament participant does any of the following:
•
Seeks play advice or private information about their match from others once they have sat
for their match.
•
Gives play advice or reveals private information to players who have sat for their match.
•
During a game, refers to notes (other than Oracle™ pages) made before the official
beginning of the current match.
These criteria also apply to any deck construction and draft portions of a limited tournament.
Additionally, no notes of any kind may be made during a draft. Some team formats have
additional communication rules that may modify the definition of this infraction.
Notes made outside the current match may only be referenced between games, and must have
been in the player’s possession since the beginning of the match.
Examples
A.
During a game, a player references play notes that were created before the tournament.
B.
A spectator points out the correct play to a player who had not solicited the information.
Philosophy
Tournaments test the skill of a player, not their ability to follow external advice or directions.
Any strategy advice, play advice, or construction advice from an external source is considered
outside assistance.
Visual modifications to cards, including brief text, that provide minor strategic information or
hints are acceptable and not considered notes. Detailed instructions or complex strategic advice
may not be written on cards. The Head Judge is the final arbiter on what cards and notes are
acceptable for a tournament. Spectators who commit this infraction may be asked to leave the
venue if they are not enrolled in the tournament.
Downgrade:
If the information acquired is information that the player would have access to
between games, the penalty is a Game Loss.
3.3. Tournament Error — Slow Play
Warning
Definition
A player takes longer than is reasonably required to complete game actions. If a judge believes a
player is intentionally playing slowly to take advantage of a time limit, the infraction is
Unsporting Conduct — Stalling.
17
It is also slow play if a player continues to execute a loop without being able to provide an exact
number of iterations and the expected resulting game state.
Examples
A.
A player repeatedly reviews their opponent’s graveyard without any significant change in
game state.
B.
A player spends time writing down the contents of an opponent’s library while resolving
Thought Hemorrhage.
C.
A player takes an excessive amount of time to shuffle their deck between games.
D.
A player gets up from their seat to look at standings or goes to the bathroom without
permission of an official.
Philosophy
All players have the responsibility to play quickly enough so that their opponents are not at a
significant disadvantage because of the time limit. A player may be playing slowly without
realizing it. A comment of “I need you to play faster” is often appropriate and all that is needed.
Further slow play should be penalized.
Additional Remedy
In the event that the match exceeds the time limit, two additional turns are added to the number
of additional turns played. This turn extension occurs before any end-of-match procedure can
begin and after any time extensions that may have been issued.
No additional turns are awarded if the match is already in additional turns, though the Warning
still applies.
3.4. Tournament Error — Decklist Problem
Game Loss
Definition
The decklist is illegal, doesn’t match what the player intended to play, needs to be modified due
to card loss over the course of the tournament, or is presented to the opponent with errors in it.
This infraction does not cover errors in registration made by another participant prior to a sealed
pool swap. Those should be corrected at the discretion of the judge.
Examples
A.
A player in a Legacy tournament lists Mana Drain (a banned card) on their decklist.
B.
A player has a 56-card decklist. Their actual deck contains 60 cards, with four Dispels
not listed.
C.
A player lists ‘Sarkhan’ in a format with both Sarkhan, the Dragonspeaker and Sarkhan
Unbroken.
D.
A player loses some cards and is unable to find replacement copies, making them unable
to play a deck that matches their decklist.
E.
A player registers Ajani, Valiant Protector, but they are playing Ajani Unyielding.
18
Philosophy
Decklists are used to ensure that decks are not altered in the course of a tournament. Judges and
other tournament officials should be vigilant about reminding players before the tournament
begins of the importance of submitting a legal decklist, and playing with a legal deck. A player
normally receives a Game Loss if their decklist is altered after tournament play has begun.
Penalties for decklist errors discovered outside the context of the match and its procedures (such
as those discovered through decklist counting) are issued at the start of the next match unless the
judge believes there is strong evidence the deck itself is illegal.
Ambiguous or unclear names on a decklist may allow a player to manipulate the contents of their
deck up until the point at which they are discovered. Truncated names of storyline characters on
decklists (planeswalkers and other legendary permanents) are acceptable as long as they are the
only representation of that character in the format and are treated as referring to that card, even if
other cards begin with the same name.
The Head Judge may choose to not issue this penalty if they believe that what the player wrote
on their decklist is obvious and unambiguous, even if not entirely accurate. In Limited
tournaments, the Head Judge may choose not to issue this penalty for incorrectly marked basic
land counts if they believe the correct land count is obvious. This should be determined solely by
what is written on the decklist, and not based on intent or the actual contents of the deck; needing
to check the deck for confirmation is a sign that the entry is not obvious.
Companions affect what the player intended to play, and may produce a situation in which the
deck and decklist match, but violate the restriction on the intended companion. In these
situations, it is acceptable to alter the deck and sideboard configuration to meet the restriction.
In tournaments with open decklists, if the wrong decklist is provided to an opponent and it is
discovered during the game, the opponent may have made strategic decisions throughout the
game based on the error, and that cannot be fully assessed or offset.
Additional Remedy
If the decklist contains illegal cards, remove them. If the decklist is being adjusted to allow for
an intended companion, the player exchanges cards between the deck and sideboard until the
restriction is met.
Alter the decklist to match the deck the player is actually playing. If the deck/sideboard and
decklist both violate a maximum cards restriction (usually too many cards in a sideboard, more
than four of a card, or the same card in two decks in a Unified Constructed format), remove cards
as directed by the player to make the decklist legal.
If the deck contains too few cards, the player chooses to add any combination of cards named
Plains, Island, Swamp, Mountain or Forest to reach the minimum number. Alter the decklist to
reflect this. These changes may be reverted without penalty if the player is subsequently able to
locate identical replacements to legal original cards.
19
3.5. Tournament Error — Deck Problem
Warning
Definition
The contents of a deck or sideboard do not match the decklist registered and the decklist
represents what the player intended to play.
If there are extra cards stored with the sideboard that could conceivably be played in the player’s
deck, they will be considered a part of the sideboard unless they are:
•
Promotional cards that have been handed out as part of the event.
•
Double-faced cards represented by substitute cards in the deck.
•
Damaged cards that have been officially proxied for the tournament.
•
Double-faced cards being used to represent the back side of cards in the deck. These
cards must not be sleeved in the same way as cards in the main deck and/or sideboard.
Cards in different sleeves, tokens, and double-faced cards for which substitute cards are being
used are ignored when determining deck (not sideboard) legality.
If a player is unable to locate cards (or identical equivalents) from their main deck, treat it as a
Decklist Problem instead. If sideboard cards are missing, make a note of this, but issue no
penalty.
The discovery of a card that violates a companion restriction is a Deck Problem if the player
does not wish to modify their decklist to accommodate the companion restriction.
Examples
A.
A player has 59 cards in their deck, but 60 listed on their decklist.
B.
A player has a Pacifism in their deck from a previous opponent.
C.
In game one of a match, A player has Pithing Needle in their deck, but only has one
registered in their sideboard.
Philosophy
Players are expected to call attention to deck errors immediately, and not gain any potential
advantage from having the cards in their deck.
The most common forms of deck error are failure to desideboard and having a card in the wrong
deck. Both of these are difficult to gain advantage from without obvious cheating. Allowing the
opponent to choose which card they would otherwise be working with is sufficient to
compensate for the easily discovered situations. Duplicates of cards that begin in the main deck
are more problematic, as they are not as easy to realize and catch, and thus mandate an upgraded
penalty.
A window in which the error is a Game Loss is necessary to discourage intentional abuse of the
minimum number of cards in the deck. Once that point has passed, the opponent agrees that the
20
deck is valid. Judges should always be mindful of the abuse possibilities when investigating
these infractions.
Additional Remedy
Locate any cards missing from the deck and any incorrect cards in any game zone. Reveal those
cards to the opponent. If the game has started, the opponent chooses whether to fix the problem
now or when a player would next get priority. Then, at the appropriatre time, they specify which
of the missing cards replaces each incorrect card; any extras are shuffled into the random portion
of the library. If more cards are being removed than added, prioritize ones not in the library first.
If there are still additional cards not in the library that need replacing, they are replaced by cards
from the random portion of the library. If the missing card(s) are with the sideboard and it isn’t
the first game, choose the ones to be returned to the deck at random from main deck cards in the
sideboard.
If the error caused a violation of a companion restriction and it is a post-sideboard game (or a
pre-sideboard game and the player has elected to continue with the deck they registered that does
not match the revealed companion condition), locate all cards violating the restriction. Then,
reveal all cards in the sideboard that meet the companion restriction. The opponent decides
which of those cards replaces each illegal card. If making the deck match the companion
condition is impossible, upgrade the penalty to a Game Loss.
If the missing card(s) were in a previous or current opponent’s deck, issue penalties to both
players.
Upgrade:
While presented to the opponent for pre-game shuffling or during a deckcheck, if it is
discovered that a deck contains an invalid number of cards (and any missing cards are not in the
opponent’s deck) or a sideboard contains too many cards, the penalty is a Game Loss.
Upgrade:
If an opponent may have made strategic decisions based on the presence of a
sideboard card (such as having seen it in the hand or library during a search effect), the penalty is
a Game Loss.
Upgrade:
If an error resulted in more copies of a main deck card being played than were
registered or allowed by companion restriction, the penalty is a Game Loss unless all copies of
the card are still in the random portion of the library. For example if the decklist has two copies
of Shock in the main deck and two in the sideboard, but a search finds two copies of Shock in the
library with another already in the graveyard, the penalty is upgraded.
3.6. Tournament Error — Limited Procedure Violation
Warning
Definition
A player commits a technical error during a draft.
Examples
A.
A player passes a booster to their left when it is supposed to go to their right.
B.
A player exceeds the amount of time allotted for a draft pick.
C.
A player puts a card on top of their draft pile, then pulls it back.
21
D.
A player moves their head to the side at inappropriate times.
Philosophy
Errors in draft are disruptive and may become more so if they are not caught quickly.
Announcements prior to the draft or the specific tournament rules for the format may specify
additional penalties for Limited Procedure Violations.
3.7. Tournament Error — Communication Policy Violation
Warning
Definition
A player violates the Communication policies detailed in section 4 of the
Magic
Tournament
Rules and the judge believes their opponent has taken an in-game action or clearly chosen not to
act based on the erroneous information. This infraction only applies to violations of that policy
and not to general communication confusion.
Examples
A.
A player is asked how many cards they have in their hand and answers “Three.” A few
moments later, their opponent casts a discard spell and they realize that they have four.
B.
A player keeps their Llanowar Elf in with their land, and their opponent attacks thinking
they have no blockers.
C.
A player casts Path to Exile, forgets to remind their opponent that they have the
opportunity to search for a basic land and, as a result, they don’t.
Philosophy
Clear communication is essential when playing
Magic
. Though many offenses will be
intentional, it is possible for a player to make a genuine mistake that causes confusion and these
should not be penalized harshly.
A player may commit this infraction in situations where they have not spoken. A physically
ambiguous board state is not automatically a penalty, but judges are encouraged to tell players to
fix ambiguous placements before they might become problematic.
Misapplication of a shortcut is usually not a Communication Policy Violation, as the default
interpretation applies in ambiguous situations and the opponent is able to act on that shortcut.
Any deviation from a tournament shortcut requires a clear explanation.
Additional Remedy
A backup may be considered to the point of the action, not the erroneous communication.
3.8. Tournament Error — Marked Cards
Warning
Definition
Cards or sleeves in a player’s deck have inconsistencies on them that might allow them to be
differentiated from each other while in the library. This includes scuff marks, nail marks,
discoloration, bent corners, and curving from foils.
22
Examples
A.
A player has small marks on a few of their sleeves. The markings are on a Mountain, a
Loxodon Hierarch, and a Lightning Helix.
B.
A player has several foil cards that stand out significantly from the rest of their deck.
C.
The basic lands in a player’s unsleeved deck are from a set with notably lighter backs.
Philosophy
Sleeves and cards often become worn over the course of a tournament, and, as long as the player
is not attempting to take advantage of this, addressing the situation is sufficient in most cases.
Note that almost all sleeves can be considered marked in some way; judges should keep this in
mind when determining penalties. In cases of marked cards, educating players to shuffle their
cards and sleeves before sleeving the cards is very important.
This infraction applies only to cards in a player’s deck. Differently-marked sleeves in the
sideboard are not illegal unless they are put into the deck without being changed. Unless
investigating, judges are encouraged to alert players about concerns with marked sideboard
cards.
Additional Remedy
The player needs to replace the card(s) or sleeve(s) with an unmarked version or, if no sleeves
are being used, use sleeves that conceal the markings. If the cards themselves have become
marked through play in the tournament, the Head Judge may decide to issue a proxy.
Upgrade
: If the player is unable to find replacement cards, they may replace those cards with
any combination of cards named Plains, Island, Swamp, Mountain or Forest. As the decklist is
being changed to match the new contents of the deck, the penalty is a Game Loss. This change
may be reverted at a later point without further penalty if replacements for marked cards are
found.
Upgrade
: If the Head Judge believes that a deck’s owner noticing the pattern of markings would
be able to gain substantial advantage from this knowledge, the penalty is a Game Loss.
3.9. Tournament Error — Insufficient Shuffling
Warning
Definition
A player unintentionally fails to sufficiently shuffle their deck or a portion of their deck before
presenting it to their opponent, or fails to present it to their opponent for further randomization.
A deck is not shuffled if the judge believes a player could know the position or distribution of
one or more cards in their deck.
Examples
A.
A player forgets to shuffle their library after searching for a card.
B.
A player searches for a card, then gives the library a single riffle-shuffle before
presenting the library to their opponent.
C.
A player fails to shuffle the portion of their library revealed during the resolution of a
cascade ability.
23
Philosophy
Players are expected to shuffle their deck thoroughly when it is required and are expected to have
the skill and understanding of randomization to do so. However, as the opponent has the
opportunity to shuffle after the player does, the potential for advantage is lowered if tournament
policy is followed.
Any time cards in a deck could be seen, including during shuffling, it is no longer shuffled, even
if the player only knows the position of one or two cards. Players are expected to take care in
shuffling not to reveal cards to themselves, their teammates, or their opponents.
A player should shuffle their deck using multiple methods. Patterned pile-shuffling is only
allowed at the start of a game. Any manipulation, weaving, or stacking prior to randomization is
acceptable, as long as the deck is thoroughly shuffled afterwards.
Additional Remedy
Shuffle the appropriate portion of the deck thoroughly.
24
4.
U
NSPORTING
C
ONDUCT
Unsporting conduct is disruptive behavior that may affect the safety, competitiveness,
enjoyment, or integrity of a tournament in a significantly negative fashion.
Unsporting behavior is not the same as a lack of sporting behavior. There is a wide middle
ground of “competitive” behavior that is certainly neither “nice” nor “sporting” but still doesn’t
qualify as “unsporting.” The Head Judge is the final arbiter on what constitutes unsporting
conduct.
Judges should inform the player how their conduct is disruptive. The player is expected to
correct the situation and behavior immediately. However, while making sure that the player
understands the severity of their actions is important, judges should focus first on calming a
situation, and deal with infractions and penalties afterwards.
4.1. Unsporting Conduct — Minor
Warning
Definition
A player takes action that is disruptive to the tournament or its participants. It may affect the
comfort level of those around the individual, but determining whether this is the case is not
required.
Examples
A.
A player uses excessively vulgar and profane language.
B.
A player inappropriately demands to a judge that their opponent receive a penalty.
C.
A player appeals to the Head Judge before waiting for the floor judge to issue a ruling.
D.
A player throws their deck on the ground after losing a game.
E.
A player leaves excessive trash in the play area after leaving the table.
F.
A player fails to follow the request of a tournament official to leave the play area.
Philosophy
All participants should expect a safe and enjoyable environment at a tournament, and a player
needs to be made aware if their behavior is unacceptable so that this environment may be
maintained.
Additional Remedy
The player must correct the problem immediately. Subsequent Unsporting Conduct — Minor
infractions, even for different offenses, will result in a Game Loss. If a Game Loss is issued for
repeated infractions, and it occurs at the end of a game, it is acceptable for the judge to apply the
penalty to the next game instead.
25
4.2. Unsporting Conduct — Major
Match Loss
Definition
A player takes action towards one or more individuals that could reasonably be expected to
create a feeling of being harassed, threatened, bullied, or stalked. This may include insults based
on race, color, religion, national origin, age, gender, disability, or sexual orientation. Threats of
physical violence should be treated as Unsporting Conduct – Aggressive Behavior.
It is possible for an offender to commit this infraction without intending malice or harm to the
subject of the harassment.
Examples
A.
A player uses a racial slur against their opponent.
B.
A player intentionally misgenders their opponent.
C.
A player takes inappropriate photos of another player without express permission.
D.
A player asks a spectator for a date, is denied, and continues to press the issue.
E.
A player purposefully obstructs another player with the intent of inducing physical
contact.
F.
A spectator uses social media to bully another player.
Philosophy
A safe environment is a basic expectation of any tournament attendee. Harassment undermines
the safety and integrity of a tournament. Players who purposefully create harmful or
unwelcoming situations in a tournament are expected to immediately correct the behavior and
demonstrate remorse or be removed.
Because of the confrontational nature of this infraction, judges need to end any match in progress
and separate the players. Care should be taken not to escalate the situation if at all possible. The
offender will be removed from the area to receive the penalty, and education about why the
behavior is unacceptable regardless of excuse. They may need a few moments to cool down
afterwards. Apologizing is encouraged, but the desire of the other individuals to not interact with
their harasser must be respected.
Officials must investigate these matters as soon as they are brought to their attention. If they
determine that the infraction does not meet the criteria for Unsporting Conduct – Major, it is still
recommended that the players be talked to to avoid future misunderstandings.
Additional Remedy
The player must correct the behavior immediately. If the offense occurs at the end of a match, it
is acceptable for the judge to apply the penalty to the next match instead.
Upgrade
: If the offense was committed with malicious intent, the player displays no remorse, or
the offense is repeated at a later time, the penalty is Disqualification and removal from the venue.
26
4.3. Unsporting Conduct — Improperly Determining a Winner
Match Loss
Definition
A player uses or offers to use a method that is not part of the current game (including actions not
legal in the current game) to determine the outcome of a game or match, or uses language
designed to trick someone who may not know it’s against the rules to make such an offer.
If the player was aware that what they were doing was against the rules, the infraction is
Unsporting Conduct — Cheating.
Examples
A.
As time is called, two players about to draw roll a die to determine the winner.
B.
A player offers to flip a coin to determine the winner of a match.
C.
Two players arm wrestle to determine the winner of the match.
D.
Two players play rock-paper-scissors to decide if they should play the match or draw.
E.
Two players compare the converted mana costs of the top cards of their libraries to
determine the winner of a game at the end of extra turns.
F.
Two players reveal cards from the top of their libraries to see “who would win” after
extra turns.
G.
A player says “Oh no, we’re going to draw, that’s terrible for us. If only there were
something we could do about it.”
Philosophy
Using an outside-the-game method to determine a winner compromises the integrity of the
tournament.
Matches that result in a draw due to time are expected to be reported as such and are not
excluded from this penalty if the players use an illegal method to determine the outcome.
4.4. Unsporting Conduct — Bribery and Wagering
Match Loss
Definition
A player offers an incentive to entice an opponent into conceding, drawing, or changing the
results of a match, encourages such an offer, or accepts such an offer. Refer to section 5.2 of the
Magic
Tournament Rules for a more detailed description of what constitutes bribery.
Wagering occurs when a player or spectator at a tournament places or offers to place a bet on the
outcome of a tournament, match or any portion of a tournament or match. The wager does not
need to be monetary, nor is it relevant if a player is not betting on their own match.
If the player was aware that what they were doing was against the rules, the infraction is
Unsporting Conduct — Cheating.
27
Examples
A.
A player in a Swiss round offers their opponent $100 to concede the match.
B.
A player offers their opponent a card in exchange for a draw.
C.
A player asks for a concession in exchange for a prize split.
D.
Two players agree that the winner of the match will be able to choose a rare card out of
the other person’s deck after the match.
E.
Two spectators place a bet on the number of games that will be needed to decide a match.
Philosophy
Bribery and wagering disrupt the integrity of the tournament and are strictly forbidden.
4.5. Unsporting Conduct — Aggressive Behavior
Disqualification
Definition
A player acts in a threatening way towards others or their property.
Examples
A.
A player threatens to hit another player who won’t concede to them.
B.
A player pulls a chair out from under another player, causing them to fall to the ground.
C.
A player makes threats against a judge after receiving a ruling.
D.
A player tears up a card belonging to another player.
E.
A player intentionally turns over a table.
Philosophy
The safety of all people at a tournament is of paramount importance. There will be no tolerance
of physical abuse or intimidation.
Additional Remedy
The offender should be asked to leave the venue by the organizer.
4.6. Unsporting Conduct — Theft of Tournament Material
Disqualification
Definition
A player steals materials from the tournament, including but not limited to cards or tournament
equipment.
Examples
A.
A player steals cards from the sideboard of their opponent.
B.
A player steals the table number from a table.
C.
A player realizes they have a previous opponent’s card, but they hide it instead of telling
a tournament official.
Philosophy
Players enter a tournament expecting that their materials will be protected. This does not absolve
the players from their responsibility to keep an eye on their possessions, but they should expect
to be able to retain the product they began with or were given for the tournament. Other instances
28
of theft not involving tournament materials are the responsibility of the Tournament Organizer,
though judges are encouraged to help in any way possible.
Additional Remedy
The offender should be asked to leave the venue by the organizer.
4.7. Unsporting Conduct — Stalling
Disqualification
Definition
A player intentionally plays slowly in order to take advantage of the time limit. If the slow play
is not intentional, please refer to Tournament Error — Slow Play instead.
Examples
A.
A player has two lands in their hand, no options available to significantly affect the game,
and spends excessive time “thinking” about what to do to eat up time on the clock.
B.
A player is ahead in games and significantly slows down their pace of play so the
opponent has little chance to catch up.
C.
A player playing slowly appeals a warning in an attempt to gain advantage by having
more time to make a decision.
D.
A player intentionally mulligans slowly before the third game in an attempt to make it
harder for their opponent to win in time.
E.
A player losing a game starts slowing down the pace of play in an attempt to run out the
clock.
4.8. Unsporting Conduct — Cheating
Disqualification
Definition
A person breaks a rule defined by the tournament documents, lies to a tournament official, or
notices an offense committed in their (or a teammate's) match and does not call attention to it.
Additionally, the offense must meet the following criteria for it to be considered Cheating:
•
The player must be attempting to gain advantage from their action.
•
The player must be aware that they are doing something illegal.
If all criteria are not met, the offense is not Cheating and is handled by a different infraction.
Cheating will often appear on the surface as a Game Play Error or Tournament Error, and must
be investigated by the judge to make a determination of intent and awareness.
Examples
A.
A player alters the results on a match slip without their opponent’s knowledge.
B.
A player lies to a tournament official about what happened in a game to make their case
stronger.
C.
A player allows their opponent to put a creature into the graveyard even though the
creature has not been dealt lethal damage.
29
D.
A player notices that their opponent resolved only half of the triggered ability of Sword
of Feast and Famine and decides not to call attention to the error.
E.
A player peeks at another player’s picks during the draft.
F.
A player adds cards to their Sealed Deck pool.
G.
A player realizes they have accidentally drawn an extra card, then fails to call a judge in
order to avoid a penalty.
30
A
PPENDIX
A
—
P
ENALTY
Q
UICK
R
EFERENCE
Infraction
Penalty
Game Play Errors
Missed Trigger
None
Looking at Extra Cards
Warning
Hidden Card Error
Warning
Mulligan Procedure Error
Warning
Game Rule Violation
Warning
Failure to Maintain Game State
Warning
Tournament Errors
Tardiness
Game Loss
Outside Assistance
Match Loss
Slow Play
Warning
Decklist Problem
Game Loss
Deck Problem
Warning
Limited Procedure Violation
Warning
Communication Policy Violation
Warning
Marked Cards
Warning
Insufficient Shuffling
Warning
Unsporting Conduct
Unsporting Conduct — Minor
Warning
Unsporting Conduct — Major
Match Loss
Improperly Determining a Winner
Match Loss
Bribery and Wagering
Match Loss
Aggressive Behavior
Disqualification
Theft of Tournament Material
Disqualification
Stalling
Disqualification
Cheating
Disqualification
31
A
PPENDIX
B
—
C
HANGES FROM
P
REVIOUS
V
ERSIONS
April 15, 2024
2.3
: Made it clearer that a morph returned to hand without reveal is not part of the upgrade path.
2.3
: Added a clarification that the player needs to identify a morph problem before it is about to be
discovered by the opponent.
3.4
: Added wording to make presenting the wrong decklist to an opponent a Decklist Problem.
3.5
: Clarity on the order of when things happen once a problem has been discovered.
3.5
: Companion restriction fix now parallels the normal error fix.
3.5
: Removed the requirement that multiple copies of the card have to be discovered after the game has
begun (can now happen during pregame procedures).
February 2, 2024
2.3
: Upgrade language changed to account for disguise ability.
November 13, 2023
3.5
: Rephrased first sentences in the remedy to make the order of actions clearer.
4.2
: Added intentional misgendering as an example of USC-Major.
September 4, 2023
1.1
: Added link to report disqualifications. Removed outdated link to additional DQ information.
2.1
: Missed triggers can now do a simple backup in limited situations.
3.5
: Opponent chooses the timing of when to return the cards to the deck.
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